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Browser Games & Interactive 3D

Browser games and interactive 3D worlds for brands and products: designed for touch, built to load on a phone, and playable without an install.

Based in Hamburg, Germany, working remotely with clients across Germany and abroad, in German or English.

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A game holds attention in a way a page can’t: people stay, try again and send it to a friend. A browser game needs no store and no install, a link is enough, and it runs on the phone in someone’s hand. I design and build them, from the first idea for how it plays to the finished release. Sleepy King is one you can play right now.

Examples: what it can be

  • Brand games: a small arcade game that carries a brand or a campaign.
  • 3D worlds: an explorable place instead of a product page.
  • Product experiences: configurators and interactive stories in real-time 3D.
  • Playful details: a hidden game or an animated moment on an existing site.
  • Event games: something to play on a phone at a booth or during a launch.

Scope: what’s included

Game idea and rules, art direction, UI and sound, 2D Canvas or 3D with Three.js and WebGL, touch and keyboard controls, portrait and landscape, and installation as a PWA where it helps. Saves, scores and stats where needed, in English, German or any other language, with reduced motion and screen reader support built in. Hosting runs in your own accounts; I help you set it up.

Process: playable early

A game is judged by how it feels, and that only shows in play. So a playable prototype comes first, on real phones, and everything else grows from there in short iterations. Art and polish follow once the core is fun.

Result: what you get

A game that loads on a phone and feels good in the hand, with no store in between, plus clean code and documentation for whoever works on it next.

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